The full Release Notes contain a comprehensive summary of the changes and enhancements it is about 3 pages long with this release. Now, the game is absolutely faithful to the original. We performed a deep review of the Broken Sword 1 game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. The AGS engine has been brought up to version 3.6.0.53 from upstream.įor many engines, we added support for numerous Chinese and Japanese game variants.īelieve it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. Also, the Moonbase Commander support is in active playtesting mode, though not yet ready for prime time. This year, we merged with the Backyard Sports Online project, which made it possible to play Backyard Football, Backyard Baseball 2001 and Backyard Football 2002 over the internet with other humans. This led to 4-14x speedup in drawing for many cases. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. The Atari FireBee port is still using the SDL library, though. That made many more games playable on the platform. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. 14 AGS titles by Stranga and Cloak and DaggerĪll together, we’ve introduced 50 new games and five new engines.Wrath of the Gods and four other Director titles.
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